![]() ![]() So you can test the game in Free/Demo mode, or Dev/Beta/Release mode etc.Īdd the possibility to add verbose when builds are done, or even have your computer say something when the build is done (Mac only) etc.Īllow you to add some distribution platforms for each platform. We will also probably add a custom window that will display all these information with ease of reading.Īdd a button to set your current parameters to a specific release type and/or platform directly in the Editor. Have a report generated after each build where you can see a lot of usefull information on your build. With that, you could have builds for your game ready every day without having to do anything! We will add an easy to use bash script that will automatically launch every x hours and perform builds for you in the background.įor example, you could have your computer starting the build process every day at midnight, updating the repository from your master branch on git/mercurial/svn before building. ![]() This can be use for example to define a different AdmobID or FacebookID (or anything) if you're building the Free or Pro version of your game etc. We will release 1-2 tutorial videos showing how to do specific things with explanationsĪdd the possibility to specify some parameters that will change depending on your release type and/or platform. Website with full documentation, examples and FAQ. ![]() It would be preferable if the user can specify where they want AppParameters.cs to be created. However, I prefer moving all my plugins into a subfolder because all these installed plugins clutter my view of my project's top level Assets folder. I imagine this is because it can't find the path to create AppParameters.cs. Likewise for which scenes get included for which Release Type.Īnother thing: When I move the folder for AdvancedBuilder, it produces errors. Same goes for files/folders in StreamingAssets. Ticking the checkbox for a subfolder inside Resources would tick the assets inside it. I'd imagine each release type would have a list of all assets found in all Resources folders, and a checkbox for each to include them or not. I would really appreciate it if Advanced Builder would have a drag-and-drop solution regarding which Release Type gets which Resource assets. I bought this plugin because I want to automate such things, not have to do it myself. ![]() I know the suggested process is to roll my own code for this, but frankly, it's a hassle. ![]()
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